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One to One Magazine

October 2008

The Last Word: Leader of 3D@Home Consortium Sorts Out Some 3D Business Issues

As a leader at Insight Media and the 3D@Home Consortium, Chris Chinnock talks to Joy Zaccaria and offers his perspective regarding 3D display technology, its appeal for consumers and manufacturers, and its place in packaged media.

How and why did you get involved in forming the 3D@Home Consortium?

About a year ago,at InsightMedia’s 3D Biz-Ex Conference in California, I was discussing the lack of co-ordination in the 3D industry; several folks were also talking along similar lines.There’s a lack of file formats, a lack of standards, and a lack of co-ordination. From all of that was born the idea of creating the consortium to bring together the key stakeholders, try to remove the roadblocks, and get 3D into the home that much more quickly.

Our mission is to speed the commercialisation of 3D into the home. It’s not a standards group, we are very clear about that. We are not going to write the standards for 3D at various points in the supply chain, but what we will do is act as the facilitator, to talk to all the relevant people, to understand the needs of the various parts of the industry and turn that into a more concise requirements list, and then pass that on to the relevant standards bodies. We are doing the pre-standards work: determining file format standards, compression standards work at various levels of distribution.

Hannah Montana

 

"Our mission is to help speed the commercialisation of 3D into the home. It's not a standards group, we are very clear about that." -- Chris Chinnock

What are the various levels of 3D distribution?

There’s the content creation level – it might be film-based material or digital acquisition; it could be creation in an animation studio. All that stuff is very high res and has to be uncompressed.

There are a number of different file formats you could potentially use for stereo. That has to then be output to various devices – either DVD or Blu-ray, or it could be for passing to broadcasters, cable operators or satellite operators. That’s a second level.

A third level is distribution to the home – how broadcasters or cable operators actually deliver it to your settop box. Or how it’s packaged – in what file formats and compression schemes for a disc to go into a Blu-ray player. Once it’s in the settop or Blu-ray player, how do you get it to the TV? That’s another issue. It generally needs to be uncompressed.

On top of all that, you want to have backward compatibility with the 2D infrastructure as much as possible. You have to weigh each of the various proposals for file format and compression schemes at each of those four different levels, and look at the scheme from lens to display. That’s complex; there are technology issues, compatibility issues, business issues and IP issues. Trying to figure out the whole riddle is one of the key missions of the consortium.

What are some of the issues regarding disc authoring for 3D material?

There are several ways to do 3D content. There’s the brute force method where you provide two video streams; that could literally be side-by-side video tracks on a Blu-ray, or it could be two streams: one side is left eye, one side is right eye. You have to have two decoders in the Blu-ray player. There is support for dual video streams. It’s not optimised for stereoscopic display but there is a potential path there. Some of the infrastructure is in place for the picture in picture function. Alternatively you can use compression schemes to get this into one video stream.

Now you’ve got to think about the trade-offs in compressing this image, and the various ways to do this. You can get it into a single video feed, but the problem is that some of those algorithms and that format are now proprietary. This means that if you use the Sensio encoding technique to put a 3D movie into a single video feed to create a Blu-ray Disc, it is only good for the 3D version.You’d have to burn a 3D version and a separate one for the 2D version, or maybe you could put them on back-to-back sides of the same disc. That’s possible, but now your Blu-ray player has to have a decoder that can decode the Sensio format, or your TV has to be able to decode that format. And the television has to be 3D capable, of course.

Where is 3D at in terms of industry acceptance from different players such as display manufacturers and content creators?

The studios and theatre exhibitors certainly get it now. 3D movies in theatres have been very successful – they are generating two to three times the revenue of their 2D counterparts. The slate of first-run movies that are going to be done in 3D is rapidly increasing, and it’s quite a list already.

The 3D-capable theatre roadmap is in place. Those installs are increasing and will continue to increase. By 2009, theatres will be at a tipping point where you could release a movie only in 3D and not even have the 2D counterpart. That’s big. Also going in to the theatres is alternative content, such as basketball games, operas and rock concerts. In the theatrical circuit, everyone gets it and is moving quickly.

Clearly Hollywood needs a path to move that 3D content to the home. Sixty percent of Hollywood’s revenue is in DVD or packaged media. Studios need a path to understand how they are going to deliver this in a quality format to an install base of 3D televisions, and they’re part of the 3D@Home Consortium.

Television makers are also coming on board pretty rapidly. Samsung and Mitsubishi certainly understand it, and all the others are starting to understand the value of doing this. You’re going to see a lot more 3D-ready and full-3D TVs going forward.

How does gaming affectthe 3D trend?

Gaming is another important way to deliver 3D content to the home. PC-based games can be converted very easily to stereoscopic 3D with an Nvidia card. If you have a monitor or TV that is capable of showing that content you can see it today. It’s a matter of awareness – people are just not using this very much right now. In the gaming industry all those games are created in a 3D database, so to render a second-eye view is very easy. As the install base increases, you’ll see more and more 3D games.

Games are going to be built from the ground up with 3D in mind, rather than as an afterthought. That will create a different gaming experience and bring new life to old games.The awareness of that capability is starting to dawn on the game makers and graphics card makers.

Do you believe 3D will become the de facto way of viewing, as HD has become?

There’s a lot of debate about that, and I think it’s probably a long way off. The transition to HD was quite rapid; it’s a mature market. Television makers are clearly looking for that nex tbig thing, and I think 3D is likely to be viewed as that by many people. But I don’t think it’s going to get the uptake that HD has because not all content is appropriate for viewing in 3D. And you’ve got the issue of all this legacy content too. Can you convert all that into a pleasant 3D viewing experience? The answer is: not very well today.

www.3dathome.org

Profile
Chris Chinnock is presidentof InsightMedia, a market research, publishing and consulting company with a focus on the display industry. In business for about 10 years, InsightMedia’s niche in the market is technology-focused. With a team that is very strong technically, the company looks at where the display industry is going, and anticipates where the trends in technology, such as 3D, are going to lead.

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