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One to One Magazine
June/July 2008
3D: Extra Dimensions for Blu-ray Disc?
New technology is poised to make 3D the “new colour TV.” Joy Zaccaria examines the market and technological issues that need to be resolved in order to make 3D a compelling draw for consumers to buy content on Blu-ray.
Reports from broadcasting technology show NAB, held in Las Vegas earlier this year, were mostly centred on the buzz about stereoscopic 3D technology and aesthetics. Many sectors stand to benefit from the proliferation of 3D video. In addition to higher end post-production facilities that require training in 3D,display manufacturers,broadcast equipmentsuppliers,disc replicators and content companies will all have plenty of work with the introduction of the new dimension. “Let’s not forget the retailers,” says Jim Bottoms,co-managing director at UK-based Understanding & Solutions. “Retailers love new products and titles. It’s good for foot traffic.”
3D is infiltrating the mainstream consciousness in digital signage, advertisements and corporate and sporting events. It’s a natural progression for the
shorter form projects that pack a punch – such as advertising – to build interest and familiarity in 3D so it
is eventually a norm in the home. Bill Foster, senior
technology consultantat Understanding & Solutions,
describes a digital signage system for public places
from Philips called 3D WOW that requires no glasses. It
is designed to catch you as you walk by, not for
presenting a two-hour movie. “People say it’s 10 years
out for consumers,” said Foster. “So we’re going to be stuck wearing glasses in the living room.”

The very successful U2 3D, produced by Sassoon Film Design and 3ality, and distributed by National Geographic Cinema Ventures
Excitement is building, but issues such as standards
for production and delivery, and finding a comfort zone for the eyes to watch 3D for a feature-length movie
need to be resolved. At the same time, filmmakers are
called on to re-examine how they approach a project in
3D. Another issue raised at NAB is the looming ‘train
wreck’ if studios and theatre owners don’t come to a quick settlement over digital cinema fees. If the screens
ready for 3D are not as prevalent as they should be in
the theatres, there’s even more motivation for
Hollywood studios to try to recoup through secondary
sales – that is, Blu-ray.
The 3D buzz for the big screen means plenty of work for the home video market. Some see it as potentially the ‘killer app’ for Blu-ray.“In the short- to mid-term, Blu-ray would be the only way to access 3D content to view in the home,” says Bottoms.“ One wonders if Blu-ray’s strongest supporters had 3D in mind when they pushed so hard for it. Some of the 3D technologies involve about 1.5 times the data rate. The capacity of Blu-ray is definitely going to be a benefit.”
STUDIOS HAVE BEEN PUSHING
Studios have been pushing for digital cinema for a
number of years but they haven’t been successful in
deploying any large-scale initiative. “With 3D, studios
would be able to jump-start the whole thing,” says
Nicholas Routhier, Sensio president and CEO. “Studios are
making the same bet on the consumer market. We’re in
discussion with them for DVD and Blu-ray. They’ve made
it clear that Blu-ray is their champion.”
Sensio is a small company based in Montreal that
has been developing 3D technologies since 1999. “We’re
building the bridges between Hollywood content and
the Asian display manufacturers,” says Routhier. Sensio
works with studios to encode their movies in Sensio
formats. The company has 16 titles on the market, such
as Spy Kids 3D Game Over from Disney, and they have
rights to 40 titles.
As a technology company, Sensio brings content to
the market, as well as working directly with 3D display
manufacturers to integrate its decoding technology in
their products. Working to bring the various factions
together, Sensio is a founding member of the new
3D@Home Consortium, along with Samsung, Disney,
Warner and 22 other big players. The mission of the
non-profit alliance, headed by Chris Chinnock,
president of Insight Media, is to promote the
deployment of 3D in the home. “To speed the
commercialisation of 3D into homes worldwide and
provide the best possible viewing experience by
facilitating the development of standards, roadmaps and education for the entire 3D industry – from
content, hardware and software providers to
consumers,” is how the consortium describes it.
“We form working groups from studios,
manufacturers and tech providers to discuss
differentchallenges and how to come together to
solve them,” says Routhier.
“In 2008,millions of TVs capable of showing
stereoscopic 3D content will be purchased by
consumers,” adds Chinnock. “The value of DLP, PDP and
LCD TVs sold in 2008 that are capable of showing
HD-quality, stereoscopic 3D content is expected to
exceed $2 billion, making this market large enough to
attract the interest and attention of many players.”
A big partof the 3D at home equation is gaming.
“Gaming enthusiasts won’t mind wearing the head
gear,” says Bottoms at U&S. “It will considerably enhance
the whole gaming experience. There will be more and
more titles as part of the same franchise and the 3D
needs to be maintained. “If you just played the Pirates of
the Caribbean game in 3D, you wouldn’t want to watch
the movie in 2D.”
Understanding & Solutions sees the studios as
driving the push for 3D. “It’s considered by the theatre
owners to be a means of keeping people going to the
theatre,” says Bottoms. “Then the studios are saying,
‘Well, if we’re making these movies in 3D, we ought to be
putting them out in 3D’. Particularly companies such as
Disney and Fox and, to a lesser degree Universal – but they’re all involved in it.” Studios are aggressively looking
at how quickly they can make more of their content,
especially animated, in 3D and how quickly they can get
that out on the market. Disney, DreamWorks and Pixar
have all committed to 3D for every movie they make
from now on.
Tim Sassoon is presidentand creative director of
Sassoon Film Design in Santa Monica, California. He sees the studios as starting to dip their toes into 3D waters. “The pace is somewhat slower than many have hoped,
both in conversion to digital theatres – which is what
enables the current 3D projection technologies from
Real-D and Dolby Laboratories – and for 3D release
schedules to drive conversion,” he says. “Most of the
near-term releases are fairly small films, including
Walden Media’s much anticipated Journey to the Center
of the Earth 3D.”
BUILDING A FOUNDATION OF FAMILIARITY
Building a foundation of familiarity with 3D
starts with shorter-form projects and advertisements.
“The acceptance of 3D in the public is related to the
quality of the contents available already,” says Philippe
Gerard, 3D movie director at 3Dlized in France. “Hannah
Montana & Miley Cyrus: Bestof Both Worlds Concert in
Disney Digital 3D and National Geographic Cinema
Ventures’ U2 3D have been very successful.” These
successes usher in alternative content and a new way
of seeing 3D in the movie theatre. “The market now is
comparable to the way it was in the 1960s or 1970s
with preshows before the big movie,” says Gerard.
“Instead of starting with producing feature-length
movies in 3D, we have a good position to produce
content such as cultural and sporting events in 3D.” Live
events with 3D presentations on display simultaneously
are offering more exposure to the concept.
“We’re enabling the distribution of live 3D events
inside the theatres,” says Routhier of Sensio. “The
Metropolitan Opera in 3D for example is a huge
success in theatres along with USC and WWE. Major
groups want to do live 3D events in theatres. That’s where we getinvolved.” Sensio recently signed a deal
with Access IT to distribute 3D content to theatres in
North America.

Hannah Montana & Miley Cyrus – leading the way for DVD success – and Spy Kids Game Over 3D from Disney, one of the Sensio titles
While 3D production is working through its kinks, there are many ways to produce a 3D movie, some
causing more headaches and eye-strain than others.
“We expect camera manufacturers such as Sony,
Samsung or Grass Valley to provide a good solution
within the next year or so,” says Gerard. “For now we
have a temporary solution.” The corporate video for
Dassault Aviation that 3Dlized produced had a major
constraint in the contract. 3Dlized would have had to
pay a huge penalty if any of the viewers suffered
serious headaches or other eye problems. “Because of
that we were forced to create our own tools. At that
time no tools were available to create the 3D Dassault
was looking for. They wanted the plane to emerge from
the screen at the real size, which means 26m on a 20m
wide screen.”
In these exciting early days of the new technology,
everyone is doing something different to achieve the
same 3D goals. While the studios are pushing for 3D
content, they are aware of the issues that accompany
the progression. There are several methods of
displaying stereo images on current displays, which
aren’t perfect, but do work in the here and now.
“There’s not much point in waiting. Whatever your
solution is now, you’ll be using something entirely
different in two years, and different still in 10,” says Sassoon. “Audition the available technologies, and get
your feet wet with whatever you feel is most practical
now, while you have the marketing advantage of
novelty. A decision to wait will be, in effect, a decision to
stay out of the 3D market for many years.”
STUDIOS DON’T WANT DIFFERENT MANUFACTURERS
Studios don't want different manufacturers adopting different solutions. They are determined to
standardise on the technology and on the solution
adopted so that everything is interchangeable. “The
content community is driving this as opposed to
the hardware companies,” says Bottoms at U&S. “I
get the strong impression that the content
companies are saying: ‘We’re going to work with you
from day one because we want to have a big say in
standardisation here’.”
There are various systems for 3D presentation at
home – some with glasses and some without. Foster
from U&S estimates that 3D at home will be displayed
using a simple system in the short term, meaning the
glasses are shipped with the Blu-ray DVD. For the DVD
of Hannah Montana & Miley Cyrus: Bestof Both Worlds
Concert in Disney Digital 3D, there will be a Blu-ray 3D
format and glasses. “It will be a good indicator for the
type of 3D they use and the type of glasses. Hannah
Montana will be the experiment,” he says. Blu-ray 3D
format will have to be standardised in order to work
with a variety of displays at home.
Different manufacturers are presenting their own
solutions for 3D display at home. According to Foster:
“There is a Mitsubishi 3D TV that currently has active
glasses. Each eye switches off in turn so you get left eye,
right eye. Philips has something where you don’t need
glasses.” Sensio’s Routhier mentions a rear-projection
TV from Texas Instruments that requires a certain type
of signal. “We feed that signal,” he says. “The DLP
system uses shutter glasses. We have also integrated
our technology inside a TV from SpectronIQ.”
Iconix Video, a developer
of end-to-end stereoscopic
3D workflow solutions,
captured stereoscopic
footage of boxer Amir Khan
for a 3D film for Reebok. The
film, entitled Have You Got
What it Takes? may also be
produced as a supporting
feature in 3D theatres in the
UK later this year, in
addition to anaglyph web
versions for download. The
four-minute stereoscopic 3D
film comes from UK-based
3D specialists The3DFirm.
Bruce Long is CEO of Iconix Video. As a filmmaker himself, he is trying to
educate other mainstream
filmmakers about the
transition to 3D. “We’re
mapping out a workflow
for stereoscopic 3D that is
not so different from 2D
that it becomes
cumbersome,” says Long.
“We want to enhance what
they’re doing with the
second camera in the
stereo approach.” The goal
for Long is to bring 3D to
the mainstream.
At3Dlized, Gerard sees
the importance of writing
the story with 3D in mind from the beginning. Because of the added stimuli from the
3D aspect, the storyblock should not be too fast, the rhythm should have a more
relaxed pace, and there should be longer sequences. “You don’t want cross fade which
can hurt your brain,” he stresses. “You can express a time lapse in a different way.”

‘Fitou’ has been a short feature in every French movie theatre to introduce 3D for a number of feature movies
3D direction is the next step for 3Dlized for a feature film or a documentary. “I’m
consulting on long movies that we don’t do ourselves,” said Gerard. “For commercials
we insist on implementing these directing directives. Everybody doing 3D now is
attuned to the fact that nobody wants to cause any discomfort to the audience. “If you
go once to a 3D movie and leave with a headache, you won’t come back. Every producer
is going to be aware of that.”
Gerard sees the importance of matching the advertisements to the movie for
3D pictures like Disney’s Meet The Robinsons or Beowulf. “For commercials, since
it’s a short content, you can do very strong effects in 3D,” said Gerard. “That’s why
we’re insisting on shooting commercials now in 3D for the big movies nextyear,
like James Cameron’s Avatar.”
ONCE THE TECHNOLOGY EVOLVES
Once the technology evolves and it becomes an easy experience to
watch a feature film in 3D, Foster at U&S believes there won’t be any other
way of watching it, like colour TV. “We need to lose restrictions such as
glasses,” he said. “You’ve got to be careful of rapid head movements. If you
turn around to talk to the person next to you and then turn back, you have to
readjust to the 3D image.”
Subtlety seems to be key. There’s a limit to how many times something can
come out and nearly hit you in the face. “Like the early days of stereo sound
when things pinged from left to right,” Foster adds. “They’ll getover that.”